Fuse Line
Draw one fuse, light it, and watch the whole room go up.
You get one continuous fuse line, a limited amount of ink/rope, and a ticking clock. Plan your path from the detonator through scattered dynamite, then let the spark run. Every blast can set off nearby charges, so a clever short fuse can still clear the whole room.
Developed for Level Zero — October 2026 Game jam
How to play
- Press on the detonator and drag to draw your fuse. Let go to light it.
- Watch your ink meter: the fuse stops growing when the ink runs out.
- Watch your draw timer: you only get limited amount of time to draw the fuse
- Touch charges with the fuse, or place them close enough for a blast to reach the next one.
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | kamindun |
| Genre | Puzzle |
| Tags | Arcade, chain-reaction, Drawing, dynamite, Explosions, Game Jam |
| AI Disclosure | AI Assisted, Code |

Comments
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Great concept. I felt like you tried to make levels procedurally generate, and it started to repeat the same levels?
but concept itself is fun.
i think maybe you can add some little bonuses, and awards to hype the player here and there, keeping this as a core concept and try putting it to Crazy.Games or similar browser libraries and see.
OR make it as a mobile hyper casual
This game is a proof that a simple idea can deliver a surprisingly engaging gameplay experience.