Draw one fuse, light it, and watch the whole room go up.

You get one continuous fuse line, a limited amount of ink/rope, and a ticking clock. Plan your path from the detonator through scattered dynamite, then let the spark run. Every blast can set off nearby charges, so a clever short fuse can still clear the whole room.

Developed for Level Zero — October 2026 Game jam


How to play

  • Press on the detonator and drag to draw your fuse. Let go to light it.
  • Watch your ink meter: the fuse stops growing when the ink runs out.
  • Watch your draw timer: you only get limited amount of time to draw the fuse
  • Touch charges with the fuse, or place them close enough for a blast to reach the next one.
Published 7 days ago
StatusPrototype
PlatformsHTML5
Authorkamindun
GenrePuzzle
TagsArcade, chain-reaction, Drawing, dynamite, Explosions, Game Jam
AI DisclosureAI Assisted, Code

Comments

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Great concept. I felt like you tried to make levels procedurally generate, and it started to repeat the same levels?
but concept itself is fun. 

i think maybe you can add some little bonuses, and awards to hype the player here and there, keeping this as a core concept and try putting it to Crazy.Games or similar browser libraries and see. 

OR make it as a mobile hyper casual

This game is a proof that a simple idea can deliver a surprisingly engaging gameplay experience.